A recent BSc (Hons) Computer Games Development graduate, equipped with expertise in C#, C++, Java, Python and more.
Successfully delivered production-quality code and consistently maintained high unit test coverage across all projects.
Recognized for adaptability, collaborative spirit, and effective communication skills.
Actively pursuing a Software Engineering role to contribute to innovative and scalable solutions.
Testing & Agile: Unit Testing, Test Automation, Jira, Rally, Agile Scrum
Soft Skills: Team Collaboration, Customer Service, Communication, Adaptability
EXPERIENCE
Junior Game Programmer @ Viridian Software
DCU Alpha, Dublin
July 2024 – December 2024
Developed and maintained internal tools and game features in C#.
Authored 100+ tests maintaining 70% code coverage at all times.
Took part in porting multiple games to console platforms utilizing Python, C/C++, GDK, NDK.
Helped ship Slay The Princess to Xbox/Playstation/Switch.
Intern Automation Test Engineer @ UNUM
Carlow Town, Carlow
March 2023 – August 2023
Acquired practical experience in automation testing and agile workflows.
Utilized Selenium to build automation tests for a Java based webapp.
Recorded test results from AWS, logged bugs accordingly, and delivered daily/weekly updates to the department.
Collaberated with other Interns to automate the retirement of load balancing pools on F5 through ServiceNow.
Engaged in daily standups and retrospectives.
Sales Assistant @ Tesco
Portlaoise, Laois
March 2020 – April 2021
Delivered frontline customer service during peak periods including Christmas.
Managed POS systems, restocked and organised inventory, and assisted with customer complaints.
Traffic Controller @ G4S
Kildate Village, Kildare
September 2019 – March 2020
Managed vehicular and pedestrian traffic, including directing drivers to overflow carparks during Christmas.
Maintained effective communication with drivers and coordinated with my team over the radio.
Communicated incidents/accidents to the security team, following the correct procedures.
EDUCATION
BSc (Hons) In Computer Game Development
South East Technological University, Carlow
GPA: 2.1 Honours
Relevant Modules:
Networking, Data Structures & Algorithms, Artificial Intelligence
Bias in Computational Systems, Web Development & Databases
3D Graphics, Agile Software Development, UI Programming
Assembly Programming, Maths
2020 – 2024
Final Year Project
Utilized C and C++ with OpenGL to build an inheritence and polymorphism based game engine targetted towards building games easily even in an environment without a GUI.
The engine included primitives and base classes for you to build from, e.g. GameObject, Terrain, Input.
The shiny feature was the automatic terrain generation tool, which utilized noise octaves and a detail value to generate levels according to your parameters.